Training
The fundamentals of User Experience (3 day)
01
Introduction to l’UX
- Introduction to user-centered design
- From usability engineering to user experience design
- The ISO 9241 standard
- The basics of cognitive psychology
- Use case
- Skills and position of the UX designer within a team
- Application of ergonomic assessment criteria to a practical case
- Global journey
- Service prototyping
- Induction of all the players and stakeholders
- Identification of the touchpoints and pain points
- What are the benefits of UX?
- Relevant indicators
- Examples of UX success
- User research phase (observation, interviews...)
- Creation and co-creation phase (design charrette, 6-to-1...)
- Design phase (zoning, wireframes...)
- Evaluation phase (user tests, guerilla tests,...)
- Which method for which type of data?
- Benefits and limits of the various methods
- Precautions
- Implementation
- Presentation of detailed case studies
02
From modelling to architecture
- Creating personas
- Experience mapping
Implementation of the persona creation method in a practical case
- Why structure your content?
- Good and bad practices
- Techniques and methods
- Content architecture and features
- User journey
- Graphic architecture (zoning, grids...)
- Card sorting
- Zoning
03
Learn about design
- Evolution of practices
- From mobile to desktop to smart objects
- Learning how to design an omni-channel, seamless cross-device experience
- Detailed presentation of the tool
- Using its features in a practical case